tag:blogger.com,1999:blog-1999262120182461416.post783759862731986969..comments2022-04-10T14:47:06.532+02:00Comments on Ramen Compositor (New): Alembic Exporter for Blender ( work in progress)Esthttp://www.blogger.com/profile/01109376206803700216noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-1999262120182461416.post-56138761288314077182013-02-19T20:06:50.901+01:002013-02-19T20:06:50.901+01:00Hello guy.
I have interest in make a donation for...Hello guy.<br /><br />I have interest in make a donation for an Alembic Importer on Blender (that is much more important for me because Cycles is very good)<br /><br />Let me know if you can do it.<br /><br />thanks.Rod Tebisxhttps://www.blogger.com/profile/01876452881713513172noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-91331455814624489022013-01-12T02:10:48.897+01:002013-01-12T02:10:48.897+01:00Thanks Daniel. Any chance to get the Alembic expor...Thanks Daniel. Any chance to get the Alembic export merged into the main Blender codebase ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-72630814547117626142013-01-11T17:34:41.599+01:002013-01-11T17:34:41.599+01:00As Ragnar mentions above we used it a few times an...As Ragnar mentions above we used it a few times and it works except for the above mentioned issues. I don't think it's going to get any more updates from Est, but the sources are available as patches in the package from graphicall.Danielhttps://www.blogger.com/profile/17961422767815917106noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-61851467087286457112013-01-11T09:15:39.486+01:002013-01-11T09:15:39.486+01:00What is the state of the Alembic plugin ? Is someo...What is the state of the Alembic plugin ? Is someone still working on it ? Is there a code repo somewhere ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-61946563938531596332012-03-28T11:26:21.372+02:002012-03-28T11:26:21.372+02:00Thanks. I used this for a couple of VFX shots on a...Thanks. I used this for a couple of VFX shots on a feature film (don't know if I can say which one yet). The shots were animated in Blender and then exported via Alembic to Maya. It worked great. Hope to see this get merged with the official Blender release soon.<br /><br />I did have a small issue. When you have multiple identical characters linked in to Blender, exporting all of them doesn't work. You need to do export selected on each one. It's not really a big problem, and I didn't have time to research it further to figure out what was causing it.Ragnarhttps://www.blogger.com/profile/04441612118019451052noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-48344116224797803162011-11-01T12:26:44.058+01:002011-11-01T12:26:44.058+01:00Alembic does not store shading properties or light...Alembic does not store shading properties or lights. You are supposed to use it to bake your scene animation before lighting and texturing.<br /><br />Vertex colors and per face material indices are the only shading related properties supported by the exporter.Esthttps://www.blogger.com/profile/01109376206803700216noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-27963752019152125632011-11-01T11:05:53.675+01:002011-11-01T11:05:53.675+01:00nice, great stuff! do you also plan to support sha...nice, great stuff! do you also plan to support shading/material properties?Simon Haeglerhttps://www.blogger.com/profile/09592879681906357318noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-13253579883024491942011-10-22T02:17:13.950+02:002011-10-22T02:17:13.950+02:00Great! Alembic sounds promissing :)Great! Alembic sounds promissing :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-14266667620155899852011-10-20T20:58:10.266+02:002011-10-20T20:58:10.266+02:00Hi Again!
Thanks for sharing the code:)
I'll ...Hi Again!<br />Thanks for sharing the code:) <br />I'll try to attach my script in my post on the forum.Danielhttps://www.blogger.com/profile/17961422767815917106noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-80210177064790705122011-10-20T15:54:32.622+02:002011-10-20T15:54:32.622+02:00Daniel,
I uploaded the code to github: http://git...Daniel,<br /><br />I uploaded the code to github: http://github.com/est77 , Alembic branch.<br />It's not currently working. I need to fix a few bugs today and undo a hack I did.<br /><br />Your octopus is also cool. Can you share your script with me?<br /><br />Check also the Blender artists thread, were we are talking about this project:<br /><br />http://blenderartists.org/forum/showthread.php?227988-alembicEsthttps://www.blogger.com/profile/01109376206803700216noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-23774873004838933872011-10-19T23:44:58.782+02:002011-10-19T23:44:58.782+02:00By the way. Here's a screencast of my octopus ...By the way. Here's a screencast of my octopus @25fps.<br />http://vimeo.com/30759415Danielhttps://www.blogger.com/profile/17961422767815917106noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-32079190049865315252011-10-19T23:39:27.588+02:002011-10-19T23:39:27.588+02:00Hey Dude!
This is awesome!
I've been fiddeling...Hey Dude!<br />This is awesome!<br />I've been fiddeling around with this my self the last couple of days in python api. I'm playing back the octopus at 60fps no problem, but I'm using change_frame_post callback and updating mesh directly. Also I'm having trouble generating a more complex mesh with non standard facesCounts. <br />The modifier way is really the way to go I think, but my C++ skills are NULL so coming across this post really rocked!<br />Any chance of getting to test this somewhere?Danielhttps://www.blogger.com/profile/17961422767815917106noreply@blogger.comtag:blogger.com,1999:blog-1999262120182461416.post-5696303749318658832011-10-17T17:09:02.986+02:002011-10-17T17:09:02.986+02:00That's awesome!! I hope you continue it's ...That's awesome!! I hope you continue it's development and see it through to completion! Blender really needs this feature, as it would help it play better with others. Thanks for your efforts.fahrhttps://www.blogger.com/profile/11179307600785992276noreply@blogger.com